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Meld into stone
Meld into stone









meld into stone

meld into stone

The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. You can use your movement to leave the stone where you entered it, which ends the spell. If you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual stonework and stonework traps that require legendary proficiency in Perception. You gain meld into stone as a 3rd-level divine innate spell that you can cast once per day. If I was a Level 5+ Cleric, I'd personally memorize Meld Into Stone. You have a deep reverence for and connection to stone.Using your movement, you step into the stone at a point you can touch.

#Meld into stone series

These abilities are as the spells cast by a 7th level cleric ( save. Meld Into Stone - D&D 5e PGTR - Deep Dive Series You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. Spell like abilities ( Sp ) : 3 / day - meld into stone, spike stones, stone shape. While merged with the stone, you can’t see what occurs outside it, and any Wisdom ( Perception) checks you make to hear sounds outside it are made with disadvantage. Nothing of your presence remains visible or otherwise detectable by nonmagical senses. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. If expelled, you fall prone in an unoccupied space closest to where you first entered.Meld into Stone is a spell in 5th edition. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the.

meld into stone

The stone must be large enough to accommodate your body in all three dimensions. Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. Meld into stone enables you to meld your body and possessions into a single block of stone. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. Meld into Stone: You and your gear merge. Meld into stone enables you to meld your body and possessions into a single block of stone. She can remain melded with a grave as long as she wishes. Using your movement, you step into the stone at a point you can touch. Magic Fang, Greater: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). Grave Meld (Su) A gravestone dryad can meld with a grave, similar to how the spell meld into stone functions, though the grave need only be half the size of the gravestone dryad. Ive been puzzled by the usefulness of the spell Meld Into Stone, to a point where Ive wondered if it can be cast on someone else other than the caster.The description for the spell seems to conflict with its range. ago Good point, but can you ready a partial move action You do spend some movement getting into the stone in the first turn. 8 hours Components V S Class Cleric Druid Spell Description One minor thing - you ready movement, and move up to your speed when the trigger occurs.











Meld into stone